
Its technical bugs are numerous and include everything from horses floating humorously above the ground to quests becoming impossible to complete because vital characters won’t even acknowledge you. To be clear, Kingdom Come has problems that go well beyond the merits of some of its design decisions. As a first-person RPG with swords, bows, quests, horses, world exploration, and character building, Kingdom Come certainly looks like The Elder Scrolls sequel that we’ve been craving for years. Upon first glance, RPG fans likely registered the sight of a savior riding in from the distance. That’s part of the reason why so many eyes have turned to the recently released Kingdom Come: Deliverance, an open-world RPG epic made by newcomer Warhorse Studios on a relatively small $5 million budget.
#KINGDOM COME DELIVERANCE TIME TO BEAT SERIES#
Even incredible RPG titles like The Witcher 3 don’t quite offer the character building and exploration elements that makes The Elder Scrolls the beloved series that it is. The rising cost of games coupled with the growing belief that single-player, narrative-driven experiences have limited earning potential means that many studios lack the desire or resources to make a game like The Elder Scrolls. The continuous cries of the series fanbase are amplified by the echo of the otherwise barren marketplace for such experiences. Many have chosen to mark the days that have passed with persistent pleas for Bethesda to make another open-world fantasy RPG epic. It has been almost seven years since the original release of The Elder Scrolls V: Skyrim.
